Adding FMOD to an Open Source Game
I'm currently enrolled at the Masters in Video Game Development at the Instituto Politécnico do Cávado e Ave located in Barcelos.
As I am a part-time student, for my Music and Sound Technologies and Techniques, I have used an Open Source Unity Game done by huntrt for my project. Other people worked in group projects involving several people. As I was doing it solo, I had to find an open source game I could change freely. I ended up selecting Void Climber from huntrt.
I have completely redone all the sound assets and changed its implementation to use FMOD instead of the Unity sound system.
The original game was lacking music and some sounds (for instance, in the menu). It also reused lots of SFX. There was heavy use of BFXR in the original but, although I understand its use for a pixel art game, I wanted to take the sound and music in another direction. I'm a fan of Celeste's approach and I was kind of influenced by it doing the sound design for the game.
Although the approach has some traces of Celeste, the music and sound itself is much more heavy, dark, industrial and foreboding, which, in my opinion, is suitable for the visual aspects of the game.
Some somethings were changed/improved in the source code too, to make more sense for its use of FMOD. For instance, shooting an arrow for the player is an event where you start by playing a charging sound, sustaining it and triggering the "arrow shooting" sound only when the player shoots the arrow.
Adding a sound track was also quite interesting. I added an audiomanager that would take care of playing the BGM as I had intended (if you get killed by a boss, it doesn't restart the music). I tried using soft transitions between soundtracks but, at the end, I think the change without transition fits the game better.
Figuring out the source code was interesting as I am not super used to Unity, yet. It was a worthwhile learning experience.
If I had more time I would better adjust some aspects and, likely change a little the music for the second boss.
I hope people enjoy this version of huntrt's game!
I will also be releasing my version of the code soon.
Files
Get Void Climber: The FMOD Edition
Void Climber: The FMOD Edition
Adding FMOD to an Open Source game by Huntrt
Status | Released |
Author | Raging Bass 2020 |
Genre | Action |
Tags | 2D, Boss battle, fmod, Top-Down, Top down shooter, Unity |
Comments
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This is great man, the audio actually makes the game way more fun, and good luck with your studies.
Thanks so much for taking the time to reply to my post! I appreciate it!
Have you ever considered expanding this into a full game?
I would love to, but unfortunately I don't really have a lot of time for game dev like i use to.